import "github.com/gorilla/websocket"
var upgrader = websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
CheckOrigin: func(r *http.Request) bool {
return true
},
}
func handler(w http.ResponseWriter, r *http.Request) {
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Println(err)
}
defer conn.Close()
for {
messageType, message, err := conn.ReadMessage()
if err != nil {
break
}
err = conn.WriteMessage(messageType, string(message)) //string(message) 是客户端发来的信息
if err != nil {
break
}
}
}
func main() {
http.HandleFunc("/ws", handler)
http.ListenAndServe("localhost:8080", nil)
}
js端
var socket = new WebSocket('ws://localhost:8080/ws')
socket.addEventListener("open",(event)=>{
console.log("==建立联系",event)
socket.send("hello")
})
socket.addEventListener("message",(envent)=>{
console.log("==收到消息",event)
})
socket.addEventListener("close",(event)=>{
console.log("==关闭链接",event)
})
socket.addEventListener("error",(err)=>{
console.log("===err:",err)
})
function send() {
var message = "dd你好"
socket.send(message)
}
function keepAlive(){
if(socket.readyState===WebSocket.OPEN){
socket.send("ping")
}else{
console.log("socket is not open")
}
}
setInterval(keepAlive,3000)